EXPLAINER

The Anbernic Lineup, Explained

RG35XX, RG34XX, RG40XX, SP, Plus, H, V — the naming makes no sense until you know the pattern.

EXPLAINER ANBERNIC

Anbernic ships more SKUs than almost any other handheld maker, and the names give you nothing to go on — there's no clean "generation 1, generation 2" story here. It's closer to a menu: a body style, a screen size, and a suffix that tells you what's different from the base model. Once you can read that menu, the lineup stops being a wall of near-identical numbers.

Reading the Suffixes

The number (35XX, 34XX, 40XX...) roughly tracks screen size and body generation, not power — a lot of these share very similar internals. The suffix is what actually tells you what you're getting:

(no suffix) — the base model in that body style
Plus — a spec bump over the base, usually screen and/or battery
SP — clamshell body, flips closed to protect the screen
H — horizontal/widescreen orientation
V — vertical orientation, closer to a classic handheld aspect ratio

H and V variants in particular are often the exact same board and chipset in two screen orientations built for different console targets — a V model suits GBA/Game Boy-shaped libraries, an H model suits SNES/Genesis-shaped ones.

The Current Families

RG35XX family

The entry point and the most-recommended line for a reason — see our under-$100 picks. Covers up through PS1 comfortably. The base, Plus, SP, and H variants are mostly body-style choices around similar internals, not a performance ladder.

I went with the Plus over the SP — the clamshell was tempting for pocket protection, but I wanted the exposed D-pad and buttons for anything twitchy, and I didn't want a hinge as a long-term failure point. No regrets there, mushy D-pad aside.

RG34XX family

A step up in screen size with a 3:2 aspect ratio that suits certain systems' native resolutions better than the 35XX's screen. Same general performance tier as the 35XX line — the appeal is the display, not extra headroom.

RG40XX family

Where the H/V split matters most: the RG40XXV (vertical) and RG40XXH (horizontal) share a chipset but are built around different screen orientations for different libraries. Figure out which orientation matches the systems you actually play before picking one.

RG28XX

The small one — a tiny, GBA-adjacent form factor for pocket-of-your-pocket portability. Same rough performance class as the rest of the RG line; the pitch here is purely size.

All of the above are Linux-based and squarely aimed at pre-PS2 emulation. Anbernic also sells a separate Android-based tier — the RG556 and Win600 — that's a different animal entirely: more powerful, more expensive, and a more direct competitor to Retroid's lineup than to Anbernic's own RG-series. Don't compare an RG35XX to a RG556 on power; they're not aimed at the same buyer.

THE SHORT VERSION

Pick the body style first (candybar, clamshell/SP, or tiny/28XX), then the screen orientation that matches your library (H vs V), then treat "Plus" as a minor spec bump rather than a different tier. If you want real PS2/GameCube headroom, you're outside the RG-series entirely — that's Retroid or Anbernic's Android tier.

I went in circles between three RG35XX variants before I understood any of this — the naming genuinely reads like marketing noise until you know it's body-style-then-suffix, not model-generation.